![]() Hacking a Mission Objective only costs one action and is not turn ending. ![]() Mission Objectives are items such as workstations, cell doors, chests, bombs, UFO beacons, etc. Reapers and SPARKS will never exceed skills of 45 and 30 naturally, and although Reapers become invisible to Security Towers, neither is particulary effective. Specialists are able to increase their Hacking skill with each passing rank, eventually exceeding 150 with the appropriate upgrades, and their skill set contains multiple options for disposing of mechanized threats. (This does not apply to skulljacking/skullmining in those cases, by the time you see the reward options, you're committed to the attack.) That allows you to check the rewards and success probabilities for free. Note that if you attempt to hack a target or use haywire protocol, and you cancel out of the screen without selecting a reward, this does not use an action or break concealment. The Hack ability has a 1 turn cooldown, while Haywire Protocol's is 4 turns. The Hack ability (remote hacking with GREMLIN) allows an XCOM Specialist to not only hack primary mission objectives, such as workstations, chests, doors and ADVENT Security Towers remotely, but a variety of additional mechanized units like MECs and Turrets using the Haywire Protocol ability. However, not all three are equal to the task. Notably, only the Specialist, SPARK and Reaper may perform hacking attempts of ADVENT Security Towers. The chance of each result is based on the soldier's Hack stat and the enemy's Tech stat. For defensive stat, see Tech stat (XCOM 2).Īny soldier in XCOM 2 and XCOM 2: War of the Chosen can hack mission objectives. For offensive stat, see Hacking stat (XCOM 2).
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